
TABLE OF CONTENT
INTRODUCTION
Welcome to the Free Flow Combat System Quick Start Guide.
This guide will walk you through how to integrate the Free Flow Combat System into your game project, giving you access to a responsive and cinematic combat framework—especially tailored for one-versus-many encounters.
This system is designed to handle fluid movement, dynamic enemy coordination, smart targeting, seamless counters, and engaging finishers. It empowers your player character to respond to multiple threats with precision and flair, while also giving you full control over animations, hit reactions, AI behavior, and visual effects.
By the end of this guide, you’ll be able to implement the Free Flow Combat System into your own game, customize its components to suit your vision, and deliver compelling combat encounters.
FEATURES
Here is a list of features this system provides:
- Automatic Target Snapping – Automatically snaps the player toward the best target while attacking, smoothly closing the distance.
- Optimized for Many-vs-One Combat – Meticulously designed to support scenarios where multiple enemies engage the player at once.
- Customizable Group AI Behavior – Allows enemies to coordinate attacks, creating more believable and challenging encounters.
- Dynamic Counter System – Seamlessly handles attacks from multiple directions, triggering perfectly synchronized multi-character animations, regardless of how many enemies strike at once.
- Smart Targeting System
- Modular and Flexible Damage System
- Highly Accurate Hitbox Detection – Ensures that attacks register only when properly connected.
- Data-Driven Design – Easily integrate your own animations through a clean, scalable structure.